Smartwatches + Head-Worn Displays: the 'New' Smartphone

 

 

While current advances in wearable computing bring us closer to the coveted goal of ubiquitous computing, major interaction limitations need to be overcome. Two major wearable devices that show promise in allowing productive work include the smartwatch and head-worn displays. These devices are relatively light, are becoming sleeker, provide an always available display, and can give access to information without requiring much effort (i.e. they do not have to be removed from a pocket). However, these devices are currently designed in isolation of on another and it is as yet unclear how multiple devices will coexist in a wearable ecosystem.

In this project, we present methods for considering how best to resolve the limited input and display capabilities of wearables to achieve this vision.

 

Publication:

Marcos Serrano, Khalad Hasan, Barrett Ens, Xing-Dong Yang and Pourang Irani. 2015. Smartwatches + Head-Worn Displays: the ‘New’ Smartphone. In Workshop on Mobile Collocated Interactions: From Smartphones to Wearables. 33rd International Conference on Human Factors in Computing Systems (CHI 2015). Seoul, Korea.

 

Related Files:

 

Programming Language and Environment:

Unity, C#

 

 

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