Numerous applications such as simulations, air traffic control systems, and video surveillance systems are inherently composed of spatial objects that move in a scene. However, selecting moving objects is considerably more difficult and error prone than selecting stationary targets. The user must continually track the target and simultaneously plan to move the cursor over it. If the user stops moving the cursor clicking on the mouse button for selection could cause the target to slip away from the pointer.
In this project, we design and develop several moving target selection techniques and evaluate the effectiveness of the techniques.
Two Usability-Lab Study, User Experience Questionnaires
ANOVA, Post-hoc Pairwise Comparisons
Khalad Hasan, Tovi Grossman, and Pourang Irani. 2011. Comet and Target Ghost: Techniques for Selecting Moving Targets. In Proceedings of the 29th International Conference on Human Factors in Computing Systems (CHI 2011) . Vancouver, Canada. ACM, 839-848.
Microsoft XNA Game Studio